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FreeTrack Forum > FreeTrack : English Forum > Support : FreeTrack Software > Micro movement
fortran | #1 09/06/2013 - 04h17 |
Class : Apprenti Off line |
Hi guys,
Just got up and running with FT. a VX-1000 and a TrackClip Pro. Been working quite nicely but there is one small thing I can't seem to work out. Using it with flightsims such as BlackShark is there any way to reduce/eliminate the micro movements you get when the head is techincally still. For example in blackshark I look at a control panel, my head is techincally stationary although as shown in the cam view and tracking my head is making very tiny movements, seeing as its impossible to be %110 stationary. In-game obviously these same small movements are moving the camera ever so slightly which makes focusing on a control panel to operate switches a bit of a task. I have seen several TrackIR videos where people are flying, look at a control panel and the tracking does not seem to move even by a centimeter while their head is static and looking at something. I have tried adjusting smoothing etc. but this leads to obvious lag in my normal movements when those are fine normally. Also I have tried playing with deadzones but these only seem to come into effect when my heads is in the normal centered position. Any help would be hugely appreciated. |
Steph | #2 09/06/2013 - 14h00 |
Class : Moderator Off line |
Hi,
Try out something around these basic settings: The death-zone is only effective around the centre but smoothing normally suffices at any point of view to get a stable view. Be aware also, that you need a certain time of adaptation in the beginning, as you are not in a one to one movement, which makes it a little tricky to get the right feeling of six axis view. You can also try out this settings on a button of your stick or keyboard: 'Stable smoothing' is very effective in zoom view and more natural then 'pause'. |
fortran | #3 10/06/2013 - 00h30 |
Class : Apprenti Off line |
Hi Steph,
Many thanks for the reply, got a good starting point from mimicing your settings above. I think I had maybe unrealistic expectations about headtracking in terms of responsivness vs accuracy so finding a good trade off seems to be essential. I now have some delay between head motion and ingame response I guess from the smoothing but the accuracy is much better improved. Is this something to be expected? Many thanks again for your help. |
Galileo38 | #4 04/08/2013 - 09h22 |
Class : Apprenti Off line |
I find that good responsiveness gives me very realistic feeling in Flight simuation games like FSX.
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