Class : Apprenti
Posts : 17
Registered on : 21/11/2008
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Hi
Using FT in XP, with a very recent first-person shooter, and getting some unwanted head movement, even when staying perfectly still. I do have the sensitivty turned up so i can see as far as over my shoulders, so maybe that is the problem. As i understand it, i can dial out this unwanted movement, by creating a dead-zone around the central axis. As a noob, i'm having trouble working out how to do this.
Class : Apprenti
Posts : 17
Registered on : 21/11/2008
Off line
Thats the fella, thanks DrSnow. I've added a small deadzone to pitch & yaw and that has helped, though was hoping there might be a deadzone option for zoom (Z), as that is still a bit unstable in the game at resting position. I am really beginning to appreciate the potential of this system, if i can just iron out these sort of things. I guess its the same for everyone when they first start using it.