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RSS >  Unwanted movement in a game
joe pineapples #1 13/07/2009 - 18h13

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Hi

Using FT in XP, with a very recent first-person shooter, and getting some unwanted head movement, even when staying perfectly still.  I do have the sensitivty turned up so i can see as far as over my shoulders, so maybe that is the problem.  As i understand it, i can dial out this unwanted movement, by creating a dead-zone around the central axis.  As a noob, i'm having trouble working out how to do this.

Can anyone help?

thanks
joe
DrSnow #2 13/07/2009 - 20h22

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Left lick "curves" leaf, right click on any axis you want to adjust. On dropdown menu you can see deadzone. If this is what you're looking for...
joe pineapples #3 13/07/2009 - 22h51

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Thats the fella, thanks DrSnow.  I've added a small deadzone to pitch & yaw and that has helped, though was hoping there might be a deadzone option for zoom (Z), as that is still a bit unstable in the game at resting position.  I am really beginning to appreciate the potential of this system, if i can just iron out these sort of things.  I guess its the same for everyone when they first start using it.
DrSnow #4 14/07/2009 - 07h28

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though was hoping there might be a deadzone option for zoom (Z)


umm... there is... Under "curves" leaf there's again two leafs rotation and translation. And it's under the translation leaf....


Snow
joe pineapples #5 14/07/2009 - 09h06

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Doh!!!!.  Thanks again DrSnow.  Not normally this dumb (honest)  :snif:  :)
Edited by joe pineapples on 14/07/2009 at 09h07.

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